The World of Therra 
Calendar
 

Introduction:

The Therran year is 364 days long. Each day is comprised of 24 hours, each as long as our standard hour. The year is broken down into 13 months, each comprised of 28 days. The Therran week is 7 days long. The seasons in Therra are defined not by the axial tilt of the world in relation to the sun, but by mystical forces that have, during the creation process, broken down the year into seasons. Thus, winter in Therra reflects the ascendancy of the power of Lothar, God of Cold, and not a tilt of a hemisphere away from the sun.

Although Therra is a spherical world, it has no axial tilt whatsoever. This means the sun is always directly overhead at the equator and appears lower in the southern or northern skies depending upon from which hemisphere one observes. Length of days in Therra do not vary, either from place to place or from season to season, and daylight is roughly 12 hours long whether on the equator in summertime or near the poles in the dead of winter. This also means that both the southern and northern hemisphere of Therra experience the same seasons at the same time.

Although Therra does not spin on its axis, the sun rises in the east and sets in the west, making a circuit of the planet in 24 hours, and while one portion of Therra is experiencing daytime, the other is in nighttime. This means a teleporting mage will have to deal with time differences.

The Calendar:

The calendar presented below is in use in Western Jerranq, including Onlor. The Morakki calendar, while made up of the same number of days and months, has different names for each month. Most non-humans use the same calendar conventions, though evil creatures may also have different names and some races may change some of the name to better suit their environment.

Phases of the moon are presented by a small graphic. This applies only to the Moon. The presence of Celteri, the smaller, green moon of Therra, is not noted here.

Also available is a worksheet showing a comparison between the Jerranqi calendar, the Azotchtlan calendar, and the real-life Gregorian equivalents. This worksheet will help DMs keep track of time should a campaign spill between the two continents.

 

Month of Calm (Winter)
 1 New Year  2  3  4  5  6  7
 8  9  10  11  12  13  14
 15  16  17  18  19 20 21
22 23 24 25 26 27 28

Month of Rebirth (Winter/Spring)
 1  2  3  4  5  6  7
 8  9  10  11  12  13  14
 15 Spring  16  17  18  19 20 21
22 23 24 25 26 27 28

Month of Light (Spring)
 1  2  3  4  5  6  7
 8  9  10  11  12  13  14
 15  16  17  18  19 20 21
22 23 24 25 26 27 28

Month of Rain (Spring)
 1  2  3  4  5  6  7
 8  9  10  11  12  13  14
 15  16  17  18  19 20 21
22 23 24 25 26 27 28

Month of Bloom (Spring/Summer)
 1  2  3  4  5  6  7
 8  9  10  11  12  13  14
 15  16  17  18  19 20 21
22 Summer 23 24 25 26 27 28

Month of Flowers (Summer)
 1  2  3  4  5  6  7
 8  9  10  11  12  13  14
 15  16  17  18  19 20 21
22 23 24 25 26 27 28

Month of Sowing (Summer)
 1  2  3  4  5  6  7
 8  9  10  11  12  13  14
 15  16  17  18  19 20 21
22 23 24 25 26 27 28

Month of Sun (Summer)
 1  2  3  4  5  6  7
 8  9  10  11  12  13  14
 15  16  17  18  19 20 21
22 23 24 25 26 27 28

Month of Harvest (Autumn)
 1 Autumn  2  3  4  5  6  7
 8  9  10  11  12  13  14
 15  16  17  18  19 20 21
22 23 24 25 26 27 28

Month of Moon (Autumn)
 1  2  3  4  5  6  7
 8  9  10  11  12  13  14
 15  16  17  18  19 20 21
22 23 24 25 26 27 28

Month of Wind (Autumn)
 1  2  3  4  5  6  7
 8  9  10  11  12  13  14
 15  16  17  18  19 20 21
22 23 24 25 26 27 28

Month of Snow (Autumn/Winter)
 1  2  3  4  5  6  7
 8 Winter  9  10  11  12  13  14
 15  16  17  18  19 20 21
22 23 24 25 26 27 28

Month of Darkness (Winter)
 1  2  3  4  5  6  7
 8  9  10  11  12  13  14
 15  16  17  18  19 20 21
22 23 24 25 26 27 28

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