|
|
Introduction:
The Therran year is 364 days
long. Each day is comprised of 24 hours, each as long as our
standard hour. The year is broken down into 13 months, each comprised
of 28 days. The Therran week is 7 days long. The seasons in Therra
are defined not by the axial tilt of the world in relation to
the sun, but by mystical forces that have, during the creation
process, broken down the year into seasons. Thus, winter in Therra
reflects the ascendancy of the power of Lothar, God of Cold,
and not a tilt of a hemisphere away from the sun.
Although Therra is a spherical
world, it has no axial tilt whatsoever. This means the sun is
always directly overhead at the equator and appears lower in
the southern or northern skies depending upon from which hemisphere
one observes. Length of days in Therra do not vary, either from
place to place or from season to season, and daylight is roughly
12 hours long whether on the equator in summertime or near the
poles in the dead of winter. This also means that both the southern
and northern hemisphere of Therra experience the same seasons
at the same time.
Although Therra does not spin
on its axis, the sun rises in the east and sets in the west,
making a circuit of the planet in 24 hours, and while one portion
of Therra is experiencing daytime, the other is in nighttime.
This means a teleporting mage will have to deal with time differences.
The Calendar:
The calendar presented below
is in use in Western Jerranq, including Onlor. The Morakki calendar,
while made up of the same number of days and months, has different
names for each month. Most non-humans use the same calendar conventions,
though evil creatures may also have different names and some
races may change some of the name to better suit their environment.
Phases of the moon are presented
by a small graphic. This applies only to the Moon. The presence
of Celteri, the smaller, green moon of Therra, is not noted here.
Also available is a worksheet
showing a comparison between the Jerranqi calendar, the Azotchtlan
calendar, and the real-life Gregorian equivalents. This worksheet
will help DMs keep track of time should a campaign spill between
the two continents.
|