Allied Western Hemisphere Non-Aggression
The US, CW, and French (including the Free French) may not DOW any neutral minor country on the AiF map (or US mini-map) unless there is an Axis (non-Vichy) land unit in a land hex on that map or unless the Axis has DOW'd or aligned any nation on that map which does not have ownership of any hex outside of that map.

Rationale:
Once the US is in the war there is nothing to prevent the US from DOW-ing most of the nations in South America, which generally have only reserve units to set up. They can grab an amazing amount of resources and oil for free. This is completely ahistorical and is pretty much a rules-rape.

LiF Lite
We now use Lif Lite, an alternative system for LIF designed by Devin Cutler.

Russian Leaders
All Russian leaders have an entry date 1 year earlier than the date printed on their counters.

Rationale:
Most of the Russian leaders have defensive abilities, and by the time they are drawn it is too late to be of any use!

Optionals We Don't Use
This is not a complete list of rules used...it just highlights the more unusual ones.

Rules Not Used:

  • RAW Vichy
  • Annual Vichy
  • Politics in Flames
  • We do not use the option to align the Ukraine
  • We do not force the attacker to suffer blitz type losses (i.e. MECH/ARM/HQA) if the defender is the one to call a blitz
  • We do not allow advance building of units
  • We do not use the Oil Tankers rule or chits
  • We do not use Carpet Bombing
  • We do not use Roads and Rail Lines or Damaging Rails.
  • We do not use the 3D10 combat chart
  • We do not use Factories in Flames
  • We do not use Heavy Weapons Units
  • We do not use Trade Agreements
  • We do not use Land Movement in Snow
  • We do not use Randomised Surface Combat Losses
  • We do not use Randomised Naval Air Combat Losses
  • We do not use Revised Chinese Attack Weakness
  • We do not use Minimum Number of Impulses
  • We do not use Global Economy
  • We do not use Lend Leasing Units
  • We do not use Pilot Training
  • We do not use Offensive Points
  • We do not use the Territorial rules (from the 2008 Annual)
  • We do not use CLiF Damage

Optionals We Do Use:

  • We use Limited ZOCs from Lines of Communications
  • We use RAW oil
  • We rule that MECH Divs and ARM Divs give +1/2 armour bonus per the 2D10 chart
  • We use the rule halving attack bonuses for winter and armour when attacking across rivers or canals if the unit providing the bonus has its attack factors halved
  • Chinese Friction
  • German National SS units
  • Japanese Command Conflict
  • Bounce Combat (however, we rule that bounce combat occurs simultaneous with normal air combat, meaning if a bounce combat results from the first air-to-air die roll in an air combat round, then even if a FTR is shot down or some other circumstance changes because of the bounce, the second roll of normal air-to-air combat occurs as if the bounce combat had not yet occured. The only exception to this is that bombers cleared through are out of the remainder of the air-to-air procedure).
  • Intelligence
  • Extra HQ non-Rail Movement Cost
  • Railroad Movement Bonus
  • Asia scale Map Desert costs 3 movement points
  • A Bomb and V Weapons
  • We allow unlimited odds levels on the 2D10 chart
  • We use CLs
  • We use Convoys in Flames
  • We use Flak units
  • We use Coastal Fortifications
  • We use Special Forces Divisions
  • We use Mechanized Invasion Units
  • We use Lufthansa Air Transport
  • We use Mechanized Cavalry
  • We use Lending Limits
  • We use Face-down Aircraft Rebasing
  • We use Additional US Entry Actions (viz a viz Japanese units on other maps)
  • We use Northern Lend Lease (with a modification, see our House Rules above)
  • We use Enhanced Air Combat
  • We use Fighter Bounce
  • We use Aircraft and CVP Reinforcements
  • We use a new home-brewed political system called Chorus of Nations, designed by Jeff Hartke. This is in beta test.
  • We are using a new home-brewed US entry system that calibrates US gear-ups and capabilities with historical fact.
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