Land Based Air in Sea Boxes
While any number of land based air may be present in a given section of a sea box, each side may not include more land based air than three times the section number during any round of naval combat. If a side has land based aircraft in multiple sections and these are included in the combat, then the number of land based air that can be included is limited both for each section and in total by the highest section. The zero section allows 2 land based air. These limits apply to the entire naval combat in that sea area, even if all of the planes in a higher section are aborted or destroyed.

For example: If the Allies have 6 LBA in the 4 section and 10 in the 3 section and rolls a 2 for its search number, it may include a maximum of 12 LBA in each round of combat, and no more than 9 of these may be from the 3 section.

Rationale:
LBA never dominated sea zones the way they do in WIF. Specifically, Axis FTR and NAV hordes waiting in the 2 box to get lucky and smash Allied fleets is a very unrealistic tactic. This rule brings CVs back as important means of power projections.

Marine Competence
Marine units are not halved when attacking across an all-sea hexside.

Rationale:
It makes no sense whatsoever that marines invading off of landing craft from the open sea are not halved, but doing the same thing across a short channel suddenly halves their combat abilities. Invading across a channel is at least as easy, if not easier, to conduct, and on a tactical level there should be no difference between the two.

Naval Combat Choice
A sub combat may only be called if one side has subs.

Rationale:
There were some funky results that could be gained if a side got 4 surprise points and called a sub combat with no subs present on either side.

Night Missions
The only missions which may be flown at night are:

  • Strategic Bombing
  • Air Transport
  • Paradrop
  • Air Resupply
  • CAP (Combat Air Patrol)

Specifically, Ground Strike and Ground Support missions are not allowed at night.

Rationale:
Except for a very few Russian missions, almost no close support missions were flown at night during WW2. The idea of hordes of night ground support missions from WW2 aircraft borders on the absurd. Plus, Jeff's head explodes whenever we discuss the subject.

Northern Lend Lease Route
The option from the 2008 World in Flames Annual that allows the US to lend lease 1 build point or resource to Russia each turn (except J/F) if Russia controls one of three certain Siberian ports or cities is modified so that the US must control Dutch Harbour. If the US does not control Dutch Harbour during both the Lending Phase and the Production Phase of the turn, then the Northern Lend Lease Route cannot be used.

Should this be the case, the resource or build point lent to Russia is still wasted and cannot be used by the US.

Rationale:
This route went from Alaska to Siberia and the US should have to at least minimally maintain some sort of hold over the flight route. This also makes Dutch Harbour somewhat more important and worthy of its victory hex status.

Norway
All Norwegian air and land units with build dates prior to 1940 are changed to 1940.

With respect to Finland and Sweden, penalties for Allied declarations of war are doubled in 1939 and increased by 150% in 1940. Note such increases pertain to Chorus of Nations. If not using Chorus of Nations, such penalties could be applied to USE.

Narvik now has absolutely no effect on Swedish resources.

During any turn in which all of the Swedish resources are Allied controlled or no Swedish resources are either German controlled or being lent to Germany (irrespective of whether Germany actually receives the resources), the cost of all oil-dependent units built by Germany increase by 1 build point. This represents the importance of Swedish iron ore to the German war effort.

Rationale:
WIF handles the entire Norwegian situation very badly. Norway fell ridiculously easily to the Germans once they landed, and the country's mobilization was so disorganized that only a few battalions ever got into combat.

Furthermore, the reason for the Norway campaign was Hitler's fear that the Allies would invade Norway and then enter Sweden and take over the Swedish iron ore fields. This house rule now incentivizes the Allies to possibly try to take over the Swedish iron ore, at great cost to Germany if successful), but makes the penalties for such preemptive action before 1941 great enough to hopefully not make it a no-brainer. Overall, this rule is designed to encourage the German player to preempt the Allies by DOWing and taking Norway easily in 1940.

Partisans
If a partisan counter exists for the specific territory, it should be placed instead of drawing one of the generic partisan counters. If all of the territory-specific partisan counters have been placed, then further partisan results for that territory should use the generic partisan counters.

Rationale:
Partisans are weak enough in WIF without limiting the counter mix so severely that enough cannot be placed around the world. In addition, this rule allows for some territories to have tougher partisans than others.

Port Strikes
Do not apply a bonus for NAV or long ranged CVP when calculating the search points generated for a port strike.

Rationale:
It doesn't make sense why NAV and long ranged CVP would somehow be better at port striking, and the RAW leads to a weird situation where having a CVP with 4+ range as a fighter in the port strike somehow gives you surprise points but having an even longer ranged FTR as a fighter does not.

Rivers and Obstacles
Any and all bonuses for attacking, except for HQ support and ENG, are halved when the attacking units are halved or thirded.

Rationale:
It should be harder to do the things represented by the attack bonuses when crossing a river.
Click here to continue.
Click here to return to the previous page.