1.2 SSW Step Just after naval
movement (WIF 11.4) and before the naval combat step (WIF
11.5) there is a new phase of the turn called the SSW Step.
During this step, subs are used to attack convoys and their escorts.
SSW is resolved in the following order: Initiation Naval Air Interception Search Combat Type Choice Combat 1.2.1 Initiation The sub
player initiates SSW combat in any sea zone in which his side
has one or more subs in the seabox. He activates each sea zone
one at a time in the order of his choosing and determines the
results in that sea zone before deciding whether to initiate
SSW in another zone. Initiating SSW combat does not require that
a sub be flipped to activate the combat. A sub may only participate
in SSW combat if its owner has taken a Land Impulse, a Combined
Impulse, an Air Impulse, or a Naval Impulse and if it is face
up. During this step, the sub player announces which of his
subs will participate in SSW combat in the sea zone and which
will not. The owner may choose to have all, some, or none of
his subs participate in SSW in that sea zone. 1.2.2 Naval Air Interception
Naval air interception is conducted as in WIF 11.5.3,
except that only the convoy player's side may conduct naval air
interception, and it may only be conducted into the Convoy Section
(see 1.1.6 above). 1.2.3 Search Both sides
roll search rolls. The sub player subtracts the highest section
number in which he has a participating sub. The convoy player
subtracts 1 from his search roll if he has a NAV or a carrier
plane with a range of 4-6 in the Convoy Section. The convoy player
subtracts 2 if he has a carrier plane with a range of 7+ in the
Convoy Section. The sub player subtracts 1 from his search roll
if he has a NAV or carrier plane with a range of 4-6 in a section
of the seabox that would normally be included in the search die
roll. The sub player subtracts 2 if he has a carrier plane with
a range of 7+ in a section of the seabox that would normally
be included in the search die roll. These modifiers for NAV or
carrier planes are not cumulative and do not apply in Storm or
Blizzard. In any weather except Storm or Blizzard, the convoy player adds 1 to his result if he has 2-10 CP in the Convoy Section, adds 2 if he has 11-20 CP, and adds an additional 1 for each 10 CP (or part of 10) he has over 20 CP in the Convoy Section. The convoy player does not add to his result if he only has a single CP in the Convoy Section. The sub player adds 1 to his result if the weather is Rain
or Snow, and adds 2 to his result if the weather is Storm or
Blizzard. Example: Germany has 2 subs in the 3 section and a sub in the 4 section. It also has a Condor in the 4 section. The CW has 12 convoy points in the convoy section along with a NAV. The weather is rain. The German player announces SSW in the sea zone and that all of his subs will participate. Search dice are rolled. The German player rolls a 4 and the CW player rolls a 5. The CW player has a modified search result of 6 (5 - 1 for NAV + 2 for convoy points). The German player has a modified search roll of 0 (4 - 4 for the section number + 1 for rain - 1 for the condor). The German player, therefore, gains 6 surprise points. 1.2.4 Combat Type Choice
Both sides will fight the same type of combat. You make the choice
according to this priority:
1.2.5 Combat 1.2.5.1
SSW Combat SSW combat is made up of a single combat
round. SSW combat may only include the subs of the sub player
and units in the Convoy Section of the convoy player. No other
units may be included in SSW combat, including CPs in the zero
section of the seabox.
There are no multiple combat rounds in SSW. SSW combat is
conducted exactly like sub combat. However, ASW units may not
conduct pre-combat ASW fire. The combat factors of the subs are
totalled and, using the Sub & ASW line of the Naval Combat
Chart, is indexed against the number of CP (with 2 CP [and any
remainders] counting as 1 ship). The resulting combat effects
are then inflicted upon the opposing side's CP. Simultaneously,
the convoy player determines his ASW value (doubling, as per
the rules, the ASW factors surrounded by a dark red circle) and
consults the same chart, indexing against the number of enemy
subs participating in the SSW attack and inflicts the results
on the subs. In all cases, unless surprise points are spent,
the choice of loss rests with the owner. |
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