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| MARIUS AVRONNE
CR 14 Male human Marshal 5/Paladin 5/Fighter 4 LG Medium humanoid (human) Init +0; Senses Listen +6, Spot +6 Aura courage, good, major auras +1, minor auras Languages Common, Elven AC 24, touch 10, flat-footed 24 hp 110 (14 HD) Immune disease, fear Fort +16, Ref +5, Will +9; divine grace Spd 20 ft (4 squares) Melee +1 bastard sword +17/+12/+7 (1D10+6) Melee lance +15/+10/+5 (1D8+4) Ranged longbow +12/+7/+2 (1D8) Space 5 ft; Reach 5 ft Base Atk +14; Grp +17 Atk Options Cleave, Great Cleave, Power Attack Special Actions lay on hands (15 hp), Ride-By Attack, smite evil 2/day (+3 attack, +5 damage), turn undead (6/day, as 2nd level cleric, +2 synergy bonus) Combat Gear +1 bastard sword, wand of cure moderate wounds (CL 3, 50 charges), longbow, arrows (20), cold iron arrows (20), silver arrows (20) Paladin Spells Prepared (CL 2, +17 melee touch, +14 ranged touch) 1st - protection from evil Spell-Like Abilities (CL 5) At will - detect evil Minor Auras Determined Caster (+3 to overcome spell resistance), Force of Will (+3 bonbus to Will saves), Master of Opportunity (+3 AC vs attacks of opportunity) Major Auras Hardy Soldiers (DR 1/-), Resilient Troops (+1 to all saves) Abilities Str 16, Dex 10, Con 14, Int 10, Wis 12, Cha 16 SQ divine health, grant move action, special mount (empathic link, share spells) Feats Cleave, Exotic Weapon Proficiency (bastard sword), Great Cleave, Leadership (18 for followers, 16 for cohort [level 12 wizard]), Mounted Combat, Power Attack, Ride-By Attack, Skill Focus (diplomacy), Weapon Focus (bastard sword), Weapon Specialization (bastard sword) Skills Diplomacy +17, Handle Animal +8, Intimidate +10, Knowledge (history) +2, Knowledge (nobility) +5, Knowledge (religion) +5, Listen +6, Ride +10, Sense Motive +8, Spot +6, Survival +6 Possessions combat gear, +2 full platemail, +2 heavy steel shield, cloak of resistance +2, ring of feather falling, spell component pouch, silver holy symbol to Aghorrit, silver holy symbol to Meredros, belt pouch, whetstone, platinum and diamond badge of office (worth 12,500 gp) Grant Move Action (Ex) 1/day, a Marshal may grant an immediate extra move action for all allies within 30 ft (excluding the Marshal). |
| DAUNTLESS CR
n/a Heavy Warhorse Paladin's Mount N Large magical beast Init +1; Senses low-light vision, scent; Listen +5, Spot +4 AC 23, touch 10, flat-footed 23 hp 45 (6 HD) Fort +15, Ref +5, Will +9; improved evasion Spd 50 ft (10 squares) (35 ft when mounted); Run Melee 2 hooves +7 (1D6+4) and bite +2 (1D4+2) Space 10 ft; Reach 5 ft Base Atk +4; Grp +12 Special Actions Abilities Str 19, Dex 13, Con 17, Int 6, Wis 13, Cha 6 SQ special mount (empathic link, share saving throws, share spells) Feats Endurance, Iron Will, Run Skills Jump +6, Listen +5, Spot +4 Possessions military saddle, bit and bridle, saddlebags, lance, chain barding |
Experience Points: 99,938.
Marius was born the son of a merchant who, shortly after the War of the Gem ended, resettled in Eracuss' Canton in the Kingdom of Slumber. There his father prospered until he was slain by a raiding band of fiends come out of the Blanthil Forest. Having lost his mother in the War, Marius was now orphaned, but was taken in by Roddik of Calum, who served as a Commander for Eracuss in Arcanil. Roddik taught the boy the arts of warfare, fighting, and commanding men and the lad was a quick study who rose through the ranks, serving in Eracuss' Arcanil Guard and then in his army, finally leading punitive raids into the Blanthil, which Marius relished as a chance to avenge his father. During these years, Marius proved himself as a great leader of men. He became a worshipper of Aghorrit, and was courted heavily to become a priest of the religion by the clergy in Arcanil. However, Marius felt more comfortable in the field, leading men in battle, and did not have the will or faith to succeed in the church.
Finally, during a Blanthil raid, Marius and his troops came upon a group of fiends and the marshal recognized one of the enemies as matching the description of his father's slayer. Unthinking of his own men and blinded by rage, Marius ordered an attack when prudence would have dictated otherwise. A fierce battle followed, with Marius in the fore, and though victorious, many of his command were slain...more than was necessary. In the aftermath, Marius saw how his own rage had blinded him, and he became convinced that he was unfit to lead. He resigned his post and instead sought solace in the temple of Meredros. Here he studied for several years, thinking to join the clerics of the church, but instead the holy fathers steered him into their order of paladins. Marius took to the order, and its severe oaths, as a means of teaching himself self-discipline and making amends for the deaths of his men. Marius was the consummate paladin, often taking dangerous quests alone. Some said he had a death wish, and maybe this is true, or perhaps he was simply testing the gods, allowing them to punish him for his misdeeds if they so desired.
Whatever the reason, he flourished, and gained quite a name for himself. Finally, on the death of his old master Roddik, Eracuss summoned Marius back to Arcanil, honouring the wish of his dead Commander, and offered Marius the post of Commander. Marius, after long reflection, accepted the post, realizing that he had grown and matured and learned his lesson during his time as a paladin, and he now longed to command once again.
Recently, Marius was made regent of Eracuss' Canton, as the archmage has committed himself to traveling his Canton and engaging in a mass training program for the nation's youth.