LANCRE CR 18
Male human Cleric 15 (Theurgist of Mordant)/Loremaster 3
NG Medium humanoid (human)
Init +2; Senses enhanced taste, Listen +18, Spot
+20
Aura good
Languages Common, Elvish, Morakki
AC 26, touch 15, flat-footed
23
hp 88 (18 HD)
Resist acid 20
Fort +14, Ref +13, Will +25
Spd 30 ft (6 squares)
Melee +2 shocking burst longsword +13/+9/+4 (1D8+5+1D6
electricity)
Space 5 ft; Reach 5 ft
Base Atk +12; Grp +15
Atk Options Quicken Turning
Special Actions turn undead (10/day, +2 bonus)
Combat Gear +2 shocking burst longsword, greater
phylactery of the priesthood, strand of prayer beads,
wand of remove fear (CL 1, 50 charges), wand of align
weapon (CL 3, 28 charges), wand of hide from undead
(CL 1, 49 charges), wand of bear's endurance (CL 3, 23
charges), divine scroll of greater dispel magic (CL 16),
divine scrolls of break enchantment (2) (CL 18), divine
scroll of sending (CL 7), potion of neutralize poison
(CL 11), dagger
Spell Prepared (CL 16 [CL 18 to overcome SR], melee touch
+15, ranged touch +14)
9th - mass heal, miracle (2), shapechange(d)
8th - conjure ice beast VII, dimensional lock, holy aura(d)
(DC 27), lion's roar (DC 27), mass death ward
7th - cloud walkers (extended)(d), conjure ice beast VII, holy word
(DC 26), righteous burst (DC 26), righteous smite (DC
26)
6th - blade barrier (DC 25), greater anyspell(d)**, greater
dispel magic (2),
heal, word of recall
5th - bear's heart, dragon breath (DC 24), flame
strike (DC 24), greater command (DC 24), spell
resistance, true seeing, wall of force(d)***
4th - assay spell resistance, dimensional anchor, dimension
door(d), divination, freedom of movement, light
of purity, moon bolt (DC
23), restoration
3rd - battle magic perception, haste(d),
hesitate (DC 22), light of wisdom, magic circle against
evil, mass conviction, mass resist energy (2)
2nd - close wounds, elation(d),
find traps, lesser
restoration, share talents, silence (DC 21),
speak with animals, turn anathema
1st - bless, command (DC 20), detect secret
doors(d),
detect undead, protection from evil, sanctuary
(DC 20), sign, wieldskill (2)
0 - amanuensis, detect magic, detect poison, mending, read
magic, resistance, summon holy symbol
Permanent - see invisibility, tongues
Contingent - greater blink (whenever an enemy threatens
Lancre or casts a hostile spell in his presence)
Long-Term - stalwart pact (CL 19), celestial brilliance
(extended) on quarterstaff, sacred item (maximized) on
+2 shocking burst longsword
Abilities Str 17, Dex 14, Con
12, Int 19, Wis 29, Cha 17
SQ lore +7, psychic reformations performed (1), secret
knowledge of avoidance, secrets of inner strength, theurgist
Feats Able Learner, Craft Wondrous Item, Extend Spell, Extra
Turning, Quicken Turning, Scribe Scroll, Skill Focus (Knowledge
[religion]), Spell Penetration
Skills Appraise +5, Concentration +22, Diplomacy +15,
Heal +18, Knowledge (arcana) +9, Knowledge (history) +11, Knowledge
(planes) +14, Knowledge (religion) +28, Listen +18, Search +7,
Sense Motive +14, Spellcraft +24, Spot +20
Skill Tricks Point it Out, Swift Concentration
Possessions combat gear, periapt of wisdom +6, belt
of strength +6, gloves of dexterity +4, bracers of armour +6,
vest of health +4 (as amulet of health), cloak
of resistance +3, +3 fire warding heavy steel shield, ring of
protection +2, ring of major energy resistance (acid), ring
of light*, masterwork potion belt, silver Mordanti holy symbol,
spellbook
Spellbook
5th - draconic polymorph, permanency
4th - anticipate teleport, celerity, polymorph
Theurgist Lancre may memorize
a normal allotment of domain spells per day from any domain provided
by one of the major gods of Therra but must make a Knowledge
(religion) check at DC15 + spell level to prepare each spell
each day. He has no access to any granted powers of any domains.
At his election, Lancre has chosen to turn undead and perform
spontaneous curing. He suffers a -2 circumstance penalty to Cha
and all Cha-based skills when dealing with non-Mordanti.
* These items are not usually
worn by Lancre and are not included in his statistics
** Usually used to prepare the
arcane spell celerity
***
wall of force is accessed via the Darkness domain and
appears as an opaque black wall
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