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KORVAR
High Priest of Aghorrit, Hero of the Gem

 

KORVAR CR 21
Male human Cleric 21 (Aghorrit)
LG Medium humanoid (human)
Init +3; Senses darkvision, see invisibility; Listen +11, Spot +17
Aura courage (10 ft), good
Languages Common, Celestial, Dwarven


AC 27, touch 13, flat-footed 24
hp 151 (21 HD)
Fort +16, Ref +9, Will +21; +4 vs fear, +5 vs death and energy drain and inflict

Spd 30 ft (6 squares)
Melee Azuredge (+5 throwing disruption wounding battleaxe) +25/+20/+15/+10 (1D8+8/19)
Space 5 ft; Reach 5 ft
Base Atk +16; Grp +19
Atk Options Power Attack
Special Actions Sacred Vengeance, turn undead (8/day, +7 bonus)
Combat Gear Azuredge (+5 throwing disruption wounding battleaxe), greater weapon crystal of lifedrinking, oil of bless weapon (CL 1), wand of remove fear (CL 1, 50 charges), divine scroll of word of recall, remove paralysis (CL 13), divine scroll of revivify (CL 20), divine scroll of restoration (CL 20), divine scroll of neutralize poison (CL 20), divine scroll of plane shift (CL 20), divine scrolls of sending (2) (CL 20), mind dulling dust (1)
Spell Prepared (CL 21, melee touch +19, ranged touch +16)
10th - divine power (persistent)*
9th - mass heal, miracle (2), righteous might (quickened), sublime revelry, time stop
(d)
8th - chain dispel, discern location, elation (persistent), fortunate fate (extended), holy star (extended), power word stun
(d)
7th - energy immunity (extended)*, find the path (extended), heroes' feast (extended)*, divine favour (persistent), greater heroism
(d), holy word (DC 26)
6th - algid enchancement, mantle of the icy soul, greater dispel magic, heal, stoneskin
(d), superior resistance*
5th - divine favour (quickened), righteous might, righteous wrath of the faithful, spell resistance, surge of fortune, spell immunity (dimensional anchor, enevration, magical backlash, ray of dizziness, shivering touch) (extended), true seeing, valiant fury
(d)
4th - air walk, assay spell resistance, death ward, dimensional anchor, divine power
(d), freedom of movement, panacea, spell immunity (dimensional anchor, enervation, magical backlash, ray of dizziness, shivering touch)
3rd - alter fortune, divine insight (extended)*, knight's move (2), mass conviction, mass resist energy, magical vestment (2), water breathing
(d)
2nd - bear's endurance, close wounds, divine insight, lesser spell immunity (magical backlash) (2), resist energy, silence (DC 21), true strike (extended)
(d)
1st - comprehend languages, conviction (3), detect evil, divine favour, protection from evil, true strike
(d), wieldskill
0 - create water, detect magic, guidance, light, read magic, summon holy symbol
Permanent - darkvision, see invisibility
Long Term - refuge (on a 1500 gp gem), renewal pact (CL 20), spell phylactery (with extended freedom of movement if grappled), stalwart pact (CL 20)
Domains: Courage (+4 morale bonus on saves vs fear to allies within 10 ft), Destruction (smite 1/day, +4 attack and +21 damage), Fury (1/day as free action +2 profane bonus on attack and +2 damage on one foe or object until you attack someone else), Planning (free Extend Spell), Strength (+21 Str 1/day for 1 round), War (free Martial Weapon Proficiency and Weapon Focus in favoured weapon)

Abilities Str 16, Dex 16, Con 14, Int 14, Wis 28, Cha 20
SQ enhanced hearing (+2 to Listen checks), spontaneous healing
Feats
Divine Spell Power, Extend Spell, Font of Life, Improved Critical (battleaxe), Improved Spell Capacity, Leadership (26), Persistent Spell, Power Attack, Quicken Spell, Spell Girding, Weapon Focus (battleaxe)
Skills Concentration +26, Diplomacy +32, Knowledge (arcana) +7, Knowledge (history) +3, Knowledge (planes) +3, Knowledge (religion) +26, Listen +11, Spellcraft +26, Spot +17.5
Possessions
combat gear, +4 rainbow elven chainmail, +4 mithral buckler, ring of sustenance, ring of greater counterspells, third eye dampening, infinite scrollcase, circlet of persuasion, amulet of wisdom +6, cloak of charisma +6, gloves of dexterity +6, bracers of health +4. strand of prayer beads, handy haversack, boots of temporal acceleration, augury bones, Vastalla symbol, kwelsish stone, field provisions box,sending stones, greater armour crystal of lifekeeping, true holy symbol, spell component pouch, 5 ft rope (with celestial brilliance cast on it), spell phylactery (on head), 1500 gp gem (for refuge)

* These spells last at least 24 hours and are, therefore, almost always in effect. The effects of these spells are not included in the above statsictics. Energy immunity (extended) is cast every day, so that at all times two castings of this spell will be active, one for fire and another for electricity.

Mind Dulling Dust

Price (Item Level): 250 gp (2nd)
Body Slot: -
Caster Level: 3rd
Aura: Faint; (DC 16) enchantment
Activation: Standard (thrown)
Weight: -

You can fling this powder, which is found contained in a paper and wood ball, into the air up to 30 ft, and it bursts into a 5 ft radius cloud. Those within must make a DC 20 Will save or be forced to make a Concentration check (DC 10 + spell level) for the next hour. The powder dissipates in the same round it was thrown. This powder is a mind-affecting effect.

Prerequisites: Craft Wondrous Item, glitterdust
Cost to Create:
125 gp, 10 XP, 12 days


Rainbow

Price: +2 bonus
Property: Armour
Caster Level: 9th
Aura: Moderate; (DC 19) illusion
Activation: -

Rainbow armour always glows softly in a 20 ft radius, the glow appearing vaguely prismatic. All invisibility within the glow is negated (though not dispelled) and the wearer cannot hide.

Prerequisites: Craft Magic Arms and Armour, glitterdust
Cost to Create:
varies


Vastalla Symbol

Price (Item Level): 1,000 gp (4th)
Body Slot: Throat
Caster Level: 3rd
Aura: Faint; (DC 16) conjuration
Activation: -
Weight: -

When the wearer of this enchanted holy symbol to Vastalla casts cure spells, they cure +1 hit point.

Prerequisites: Craft Wondrous Item, cure minor wounds
Cost to Create:
500 gp, 40 XP, 45 days


Augury Bones

Price (Item Level): 1,600 gp (5th)
Body Slot: - (held)
Caster Level: 13th
Aura: Faint; (DC 21) divination
Activation: Standard (manipulation)
Weight: -

The user may use these rune-carved bones to cast an augury spell once per week.

Prerequisites: Craft Wondrous Item, augury
Cost to Create:
800 gp, 64 XP, 72 days


Kwelshish Stone

Price (Item Level): 2,500 gp (7th)
Body Slot: -
Caster Level: 20th
Aura: Strong; (DC 25) transmutation
Activation: Standard (manipulation)
Weight: 5 lb.

This sacred stone is a holy item of the stone giants. The holder may always determine north when the stone is held. In addition, the stone may be placed against rock or rocks and will meld the rocks that are touching each other together in a into a single fused stone in a 50 ft radius. This latter ability is only usable once per season (3 months).

Prerequisites: Craft Wondrous Item, stone shape
Cost to Create:
1,250 gp, 100 XP, 112 days


Azuredge
Minor Artifact

Body Slot: - (held)
Caster Level: 20th
Aura: Strong; (DC 25) evocation
Activation: -
Weight: 6 lb.

This well-known artifact is believed to have been forged by dwarves in ancient times, though, strangely, they do not claim it. The axe is a +5 throwing disruption wounding battleaxe that glows as a torch on command or when within 60 ft of an outsider or an evil creature. The weapon does not, itself, detect as magic. The weapon is also intelligent, and has an Int of 14, Wis of 12, Cha of 10, and an Ego of 13. The axe communicates with its wielder by empathy.

Experience Points: 213,674

 

Often mistaken for a dwarf, given his bristling beard, diminutive height, and staunch frame, any dwarven blood Korvar possesses is slight and he is fully human. Korvar was born in 5485 and grew up in Jaggarth and was inducted into the way of the war priest at an early age. He served in many skirmishes and battles with the Army of Jaggarth before being recruited by Jerregobe the White to serve the Council of the Swan. At Jerregobe's behest, Korvar joined with the Heroes of the Gem just after they left Onlor and landed in Vosh-gerr. He then served with the Heroes and was instrumental in helping to complete the Quest of the Gem. Korvar was slain in battle by a balor but managed to be resurrected by the grace of Vastalla. He then used his famous axe Azuredge, given to him by the dwarf King Khyzamil of the Ironaxe Clan, to sunder the Essence of Evil which lay beneath the eaves of the Woods of Terror.

Korvar is unafraid of combat and has shown bravery even far and beyond what most war priests would show. He tends to like to cast his spells before and after combat but is usually in the thick of things mixing it up with Azuredge while a battle is in progress. Korvar is also highly devoted to fairness and the cause of good, but as with all Aghorriti, he has been known to give honour to a fallen foe even if the foe was of less than pure reputation.

Since ascending to the throne of his Canton of Slumber, Korvar has mustered, trained, and commanded the Army of Slumber and has led his forces personally against foes in the Blanthil Forest at the request of Princess Imerika. He commands a personal elite guard of Aghorriti fanatics who serve him unquestioningly. This force numbers in the hundreds and includes many warriors of experience and renown.

 

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