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| HALITHIL CR
15 Male elf Ranger 6/Rogue 5/Sorcerer 4 CG Medium humanoid (elf) Init +8; Senses low-light vision, Search for secret or hidden doors within 5 ft, Track, trapfinding; Listen +13 (+15 when familiar within reach), Spot +13 (+15 when familiar within reach) Languages Elven, Common, Draconic, Sylvan AC 21, touch 16, flat-footed 21; trap sense +1, uncanny dodge hp 122 (15 HD) Immune sleep Resist fire 20 Fort +12, Ref +15, Will +9 (+11 vs enchantments); evasion, trap sense +1 Spd 30 ft (6 squares) Melee +1 keen longsword +13/+8/+3 (1D8+2/17) Melee +1 holy solarian truesteel elven thinblade +9/+4/-1 (1D8+2 plus 2D6 vs evil/+1 to confirm critical) Ranged +1 shock longbow +16/+11/+6 (1D8+1+1D6 electricity) Space 5 ft; Reach 5 ft Base Atk +11; Grp +12 Atk Options favoured enemy (evil outsider +4, magical beast +2), Point Blank Shot, Precise Shot, sneak attack +3D6 Special Actions Combat Expertise, Manyshot, Rapid Shot Combat Gear +1 keen longsword, +1 holy solarian truesteel elven thinblade, +1 shock longbow, arrows (20), silver arrows (12), staff of entrapment (CL 8, 16 charges), wand of cure moderate wounds (CL 3, 30 charges) Sorcerer Spells Known (CL 4, +12 melee touch, +15 ranged touch) 2nd (4/day) - invisibility 1st (7/day) - expeditious retreat, feather fall, shield 0 (6/day) - daze (DC 12), detect magic, light, mending, read magic, resistance Ranger Spells Memorized (CL 3) 1st - aspect of the wolf, camouflage Abilities Str 12, Dex 18, Con 18, Int 14, Wis 12, Cha 14 SQ animal companion (link, share spells), combat style (archery), familiar (alertness, empathic link, share spells), favoured enemy (evil outsider +4, magical beast +2), wild empathy +4 Feats Combat Expertise, Dodge, Endurance, Improved Critical (longbow), Improved Initiative, Manyshot, Point Blank Shot, Precise Shot, Rapid Shot, Track Skills Balance +11, Bluff +7, Climb +10, Concentration +14, Diplomacy +6, Handle Animal +8, Heal +6, Hide +11, Intimidate +4, Jump +8, Knowledge (arcana) +4, Knowledge (nature) +9, Listen +13, Move Silently +10, Sleight of Hand +6, Ride +6, Search +14, Sense Motive +11, Spellcraft +8, Spot +13, Survival +12, Swim +6, Tumble +19, Use Magic Device +3 Possessions combat gear, elven chainmail, ring of protection +2, ring of major energy resistance (fire), amulet of health +4, cloak of resistance +1, spell component pouch, belt pouch, silk rope (50 ft), backpack, 3 sp, 10 gp, 15 pp |
| GREENWING CR
n/a Male hawk familiar N Tiny magical beast Init +3; Senses low-light vision; Listen +12, Spot +20 AC 19, touch 15, flat-footed 16 hp 61 (14 HD) Fort +6, Ref +12, Will +8; improved evasion Spd 10 ft (2 squares), fly 60 ft (average) (12 squares) Melee talons +16 (1D4-2) Space 2.5 ft; Reach 0 ft Base Atk +11; Grp +1 Abilities Str 6, Dex 17, Con 10, Int 7, Wis 14, Cha 6 SQ familiar (alertness, deliver touch spells, empathic link, share spells) Feats Weapon Finesse Skills Hide +18, Listen +12, Move Silently +9, Search +8, Spot +20, Tumble +18 |
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TRAILER CR n/a * +4 racial bonus on Survival checks when tracking by scent |
Experience Points: 106,271.
Halithil is a widely known and well-regarded figure in the Blanthil Forest. He served as a scout in the War of the Gem, and then led several elite elvish inflitration squads in the earliest reclamation efforts of the forest. His deeds and bravery earned him the notice of Queen Imerika, and his handsome looks and bouyant personality earned him her love. Halithil understands that he has chosen a path that makes him a jack of all trades and a master of none. Yet, as a leader of elves, he relies on his broad swath of expertise to gain insight into all of the facets and skills of those serving beneath him more than he does his own personal abilities. Still, with his magic items and augmented by his limited spell ability, he can be a formidable force in his own right.