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DAX GREN
Spymaster to King Morg

 

DAX GREN CR 19
Male human Shaper 19
CG Medium humanoid (human)
Init +4; Senses Listen +3 (+5 when psicrystal in reach), Spot +7 (+9 when psicrystal in reach)
Languages Common, Abyssal, Draconic, Elven, Giant, Githyanki, Infernal, Undercommon


AC 21, touch 14, flat-footed 19
hp 60 (19 HD)
Fort +6, Ref +8, Will +12

Spd 30 ft (6 squares)
Melee mwk shortspear +9/+4 (1D6-1)
Melee +1 adamantine illithidwrought heavy mace +7/+2 (1D8+2)
Ranged +2 light crossbow +13 (1D8+2)
Space 5 ft; Reach 5 ft
Base Atk +9; Grp +8
Atk Options
Point Blank Shot, Precise Shot, Quicken Power, Split Psionic Ray
Combat Gear +1 adamantine illithidwrought heavy mace, masterwork shortspear, +2 light crossbow, crossbow bolts (20), ring of adjustment, dorje of psionic swap (ML 3, 50 charges), dorje of psionic tongues (ML 3, 48 charges), potion of cure serious wounds (CL 5), power stone of shatter mindblank (ML 9)*, power stone of eradicate invisibility (3) (ML 5)*, power stone of correspond (2) (ML 7)
Power Points 358/day
Powers Known (ML 18, melee touch +8, ranged touch +11; Improved Critical [ray])
9th - reality revision, true creation
8th - hypercognition, psionic greater teleport, shadow body
7th - energy wave (DC 22), personal mind blank
6th - greater psionic fabricate, retrieve (DC 21), temporal acceleration
5th - hail of crystals (DC 20), major psionic creation, power resistance,psionic contingency, psionic plane shift, psionic true seeing
4th - energy adaption, psionic dimension door, psychic reformation
3rd - breath barrier, concealing greater amorpha, dispel psionics, ecto cocoon (DC 18), energy wall (DC 18), time hop
2nd - damp power, detect hostile intent, ego whip (DC 17), psionic repair damage, share pain
1st - astral construct, crystal shard, defensive precognition, detect psionics, energy ray, vigour

Abilities Str 8, Dex 14, Con 11, Int 20, Wis 13, Cha 14
SQ psicrystal* granted abilities (Alertness when within reach, channel power, sight link, telepathic link), psychic reformations performed (2)
Feats Empower Power, Expanded Knowledge (hypercognition),
Expanded Knowledge (time hop), Extend Power, Point Blank Shot, Precise Shot, Psicrystal Affinity, Psicrystal Containment, Psionic Body, Psionic Meditation, Quicken Power, Split Psionic Ray
Skills Autohypnosis +12, Bluff +16, Concentration +22, Craft (armourer) +11, Craft (jeweler) +10, Craft (sculpting) +13, Diplomacy +4, Disguise +7 (+9 when acting), Intimidate +10, Knowledge (arcana) +10, Knowledge (architecture and engineering) +7, Knowledge (planes) +15, Knowledge (psionics) +26, Listen +3, Profession (merchant) +2, Psicraft +27 (+29 to address power stones), Search +5 (+7 finding secret doors), Spot +7, Survival +2 (+4 on other planes), Use Psionic Device +23
Possessions combat gear, +3 mithral chain shirt, ring of protection +2, bracers of armour +6, traveller's outfit, belt pouch, masterwork potion belt, 340 pp, 45 gp

* These items are all contained in a single necklace worn by Dax.

Ring of Adjustment

Price (Item Level): 3,000 gp (7th)
Body Slot: Ring
Manifester Level: 3rd
Aura: Faint; (DC 16) psychometabolism
Activation: standard (command)
Weight: -

This ring is made of a strange purplish metal and engraved with illithid runes of power. It allows its wearer to manifest the body adjustment power upon himself 1/day.

Prerequisites: Craft Universal Item, body adjustment, crafter must have 10 ranks in Heal
Cost to Create: 1,500 gp, 120 XP, 135 days

DAX GREN'S PSICRYSTAL CR n/a
CG Diminutive construct
Init +2; Senses sighted 40 ft; Listen +6, Spot +6
Languages Common (speak), Abyssal (understand), Draconic (understand), Elven (understand), Giant (understand), Githyanki (understand), Infernal (understand), Undercommon (understand)


AC 25*, touch 16*, flat-footed 23; hardness 8
hp 48 (19 HD)
PR 24
Fort +5, Ref +7, Will +12; improved evasion

Spd 30 ft (6 squares), climb 20 ft*, fly 50 ft (poor)
Melee touch attack +0
Space 1 ft; Reach 0 ft
Base Atk +12; Grp +0

Abilities Str 1*, Dex 15*, Con -, Int 15, Wis 10, Cha 10
SQ construct traits, personality (nimble), psicrystal granted abilities (channel power, deliver touch powers, improved evasion, personality, self-propulsion, share powers, sighted, telepathic link, telepathic speech)
Feats Alertness
Skills Climb +14*, Listen +4, Move Silently +6, Search +7, Spot +6

* With self-propulsion ability activated.

Experience Points: 171,974

Born: 5503

Dax Gren was born in the Kingdom of Vilgum. His parents were invested in the gentry of Lower Vilg, at a time when that nation was divided and in the throes of a Civil War. His father was, unbeknownst to his family, a spymaster for the King Conoscer of the Loyalist families, used for the most dangerous missions against the Appeasers. On a mission into the palace of the Appeasers, he was captured, interrogated, tortured, and slain. It was only then that Dax, a young child, and his mother learned of their father's true avocation.

During the War of the Gem, Dax and his mother fled south to Iligor to try to stay behind the front lines. Nonetheless, they both had to go into hiding during the March on Mordasht, when the forces of the Deceiver were allowed to run rampant through the southlands. After the war, Dax and his mother wandered from place to place, trying to avoid disease and starvation. Eventually, they made the arduous journey to Slumber, aided by the ex-Loyalists in Vilgum who were now attempting to consolidate their kingdom and felt a debt of loyalty to Dax' father.

In Slumber, the two thrived, settling in Morg's Canton. Dax' mother took work as a seamstress, and Dax was quickly identified as a very bright young lad and slated to enter a college of magic in either Queequeg's Canton or Eracuss' Canton. However, Canaris also took note of the son, for he had travelled recently to Vilgum and had heard tales of Dax' father and had often wondered what happened to the child. Canaris determined that the lad would make a good candidate for the Myconid Brew and the School of Psionics. However, the brew could be dangerous, and Dax' mother refused.

In 5520, Dax' mother died. Dax now determined to enter the School and brave the draught. He took the mind-expanding potion and survived, then entering the tutelage of the School. There he eventually gravitated towards the Shapers and graduated with excellent marks. By this time, Dax was very interested in learning about his father. He returned to Vilgum and learned all he could about the legendary spymaster. These tales filled Dax' head and he determined that, with his psionic powers, he could follow in his father's footsteps and, in fact, improve upon them. And so he re-invented himself as a benign assassin and spy for hire. As such, Dax would only take jobs and missions that benefited the general weal. He became known as the Crystal Assassin, because of the dark red crystal mask he wore. He would slay tyrants, bandit lords, criminals and dark cultists, and would ofen spy on their minions.

Dax' last job was supposed to be an ordinary one. The job was supposed to be a simple death of a fop who had purportedly raped powerful merchant's daughter. As it turned out he killed a high noble of the Duchy of Imtorr. Not expecting the enormous security around the target Dax barely escaped with his life.

His contractor for that job, a half-orc named Chustin, disappeared after giving Dax the job. Knowing that he had been misled into an assassination that he never would have taken normally, Dax determined to find out Chustin's true nature. He found out that Chustin was part of a major crime syndicate, so Dax has been trying to make a contact with the syndicate and inquiring as to Chustin's whereabouts. Dax has kept the red crystal mask as a good luck piece, but does not wear it. The sister of the noble he killed has sworn vengeance for her brother's death.

After that time, Dax gave up his assassin and spymaster profession and instead settled back in Slumber in order to indulge his aristic flair, becoming a sculptor and eventually parleying his talent and arcane knowlegde into crafting the bodies of golems and constructs for wealthy mages. He has also travelled the planes, as an artist for hire to various netherbeings as well as a merchant and guide.

In the intervening years Dax has focused on creating a following for his artistic creations and selling his wares at large high-end gatherings. He has won tremendous favor in upper class circles through his charisma and artistic skill, and eventually came to the notice of King Morg, who wanted him to sculpt a diorama illustrating the Heroes' recent defeat of an arcanaloth foe. During a customary divination background check on Dax, his talents and the talents of his father were divulged. Morg approached the artist and explained his need for a spymaster and asked that Dax join his service as his spymaster. At first Dax was reluctant, not wanting to be duped again and slay an innocent, but Morg eventually convinced him. In 25 N.S. he was formally hired by the Canton.

 

 

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